﻿using UnityEngine;

namespace Framework
{
    public class Layer
    {
        public const int Default = 0;
        public const int UI = 5;

        public const int DefaultMask = 1 << 0;
        public const int UIMask = 1 << 5;


        public static readonly int SortingLayer_Default = SortingLayer.NameToID("Default");
        public static readonly int SortingLayer_UI = SortingLayer.NameToID("UI");
        public static readonly int SortingLayer_SceneMovie = SortingLayer.NameToID("SceneMovie");
    }
}